Leveraging YouTube’s diverse library of user content to create a legitimate educational platform that redefines how we think about online learning.
Case Study | 2023
I designed a prototype for an original concept I call YouTube Learning, a digital product created for YouTube featuring an interface tailored for structured online education.
Platform
Responsive Website
My Role
Product Designer
Timeline
2 weeks
Explore the prototype
"The growth of user generated content on YouTube has revolutionised education... YouTube has changed the way people learn. It has brought classrooms in our pockets. We can study anytime, anywhere and at our own pace on almost any topic we are interested in... The online educational channels on YouTube have changed the way education is perceived."
Source: Science Direct, Modelling and statistical analysis of YouTube's educational videos: A channel Owner's perspective, (Link)
Having used YouTube as an informal educational resource for many years, I've often wondered what it would be like if the learning experience was more formal, structured and geared towards serious education.
With time these nebulous daydreams began to crystallise and ultimately came together to form the idea for YouTube Learning.
I envisioned YouTube Learning as a unique educational platform that would compliment the YouTube ecosystem as the educational equivalent to YouTube Music, which offers users a tailored interface oriented towards music streaming.
Imagine a YouTube interface orientated towards online learning featuring Courses, learning paths, notes and all the features one would expect from an online education platform. Imagine being able to create courses with not only your original content, but with the content of others.
This is the product I set out to design and prototype.
I call it YouTube Learning.
In 2023, YouTube Premium and YouTube Music together have more than 80 million subscribers around the world.
Music, entertainment, and education are the most frequently watched genres on YouTube.
YouTube is the second most visited website in the world.
Is it entertainment or education?
As a long-time user of YouTube, I've often been amazed at the quality of educational content available on the platform. You can find lectures from Ivy League universities, as well as surprisingly insightful videos from complete unknowns without formal qualifications. You can learn almost anything from anyone.
With more than 2.7 billion users, there is a lot to learn and a lot of people to learn from. Sounds great, right?
Well, yes and no.
If you want to learn about a subject, you have to seek out individual videos and create your own learning path from scratch. While this can work for short tutorials and basic demos, more serious learning is challenging. If there is no relationship between one video and the next, not to mention a clear goal to work towards, one’s experience can feel aimless and arbitrary.
The key problems are:
Unrealised Potential: Despite an unparalleled library of unique educational content, the learning experience on YouTube remains informal, disorganised and unstructured.
No Learning Paths: If a user wants to learn something on YouTube they have to create their own learning path from scratch unless they have found a curated playlist.
Reliability/Credibility: Because anyone can upload to YouTube reliability and credibility can be issues when trying to learn about a subject. An education interface could help solve this problem by incentivising creators and educators to be as credible, reliable and structured as possible.
The current interface for YouTube.
"YouTube has negative aspects as well as educational benefits. The most important issues that are seen as a problem are content reliability, accuracy and quality of videos."
Source: International Technology and Education Journal, Using Youtube as an Education Environment: Examining Follower Views (Link)
The education space
I kicked off research by gathering examples of education experiences on popular online learning platforms such as Coursera, Skillshare, Domestika, Udemy and LinkedIn Learning. My aim was to understand how lessons were presented, how learning paths were structured, and how features such as notes and Q&As were displayed.
I didn't want to reinvent the wheel with YouTube learning and introduce revolutionary concepts. Nor did I want to unnecessarily disrupt the current YouTube interface. That wasn't my goal. I was on a mission to incorporate the best features of popular, tried and tested online learning platforms into the YouTube experience. I envisioned a learning experience that felt unmistakably familiar to YouTube users and yet fresh and new at the same time.
Coursera's interface which shows lessons organised into weeks.
Key Features
Ultimately I envisioned a YouTube learning experience that made learning more structured, formal and engaging. I envisioned course creators making courses with both original content and content made by other creators.
The features that stood out in my research included:
The concept of a course - ie, a collection of videos in units or modules that produce a specific learning outcome
A course summary or learning path that orients the learner and prevents confusion about next steps
Notes
An official question and answer section
Course overview
Context
Domestika's interface featuring a course summary on the right.
Interfaces from Coursera, Skillshare and Udemy.
Constraints
I wanted YouTube Learning to feel like an organic extension of the YouTube platform. I therefore needed to work within the constraints of the well established YouTube brand and user interface designs. For this reason my research focused primarily on the general user experience of an online learner as opposed to the specifics of interface design.
However, this constraint was itself a significant challenge given that my designs would involve the creation of new UI elements that did not exist in the official YouTube UI. The YouTube Learning UI would therefore have to blend in perfectly with the current YouTube UI while at the same time being entirely original and new.
YouTube's Premium user interface without ads. Note the absence of a learning path.
User Research
To validate my hypothesis and improve my understanding of the problems I wanted to solve I created a questionnaire which I sent to seven users of YouTube between the ages of 25-35.
Key Findings
86% of the respondents use YouTube to educate themselves and learn new skills.
Top three pros of learning on YouTube:
Free
Variety of content
Accessible
Top three cons of learning on YouTube:
Arbitrary or irrelevant recommendations
Getting distracted by recommendations
Credibility of content
Some noteworthy statistics from the research I conducted.
What I hadn't considered
I wanted to include some points raised in my research that I had not considered myself. It's always fascinating to look at a problem from multiple perspectives, especially if you think you have thought of everything yourself!
YouTube is convenient and easy to use.
YouTube's goal is to maximise watch time, not facilitate a student's success. This is why they push so many recommendations and why the experience can be so distracting for the online learner. Without a formal learning platform and a learning UI, YouTube's incentives may never align with those of online learners.
Being able to reliably pick up where one left off makes for a more satisfying learning experience.
The only respondent who said he doesn't use YouTube for learning is a clinical psychologist whose credentials depend on formal educational institutions. This reveals that there may be a strong connection between learning behaviour and a user's career path.
Ads create a distracting and irritating experience on the free version of YouTube.
Clickbait content can often be prioritised over quality content. This can obviously have a negative impact on learning.
Conclusion
My research revealed a number of encouraging facts that supported my hypothesis and also opened my eyes to issues I had not thought of myself.
The most notable points, which would go on to inform my designs, included the following:
Though YouTube is used for learning, there is an undeniable desire for a more structured learning experience that supports the goals of the online student and caters to their unique needs.
A learning path in the form of modules or units is essential for a structured experience.
Users want a learning experience without the distractions that come from endless recommendations.
Users place a lot of value on the familiarity and accessibility of YouTube so a learning interface would have to feel organic in the YouTube landscape. That means keeping UI designs consistent with the traditional YouTube UI as much as possible.
Credibility is valued by users. This means that course creator information such as qualifications should be available. That said, what makes YouTube unique is that it enables anyone to teach and share their knowledge, regardless of qualifications. Anyone should be able to create a course. It would then be up to the users to leave reviews and ratings to help each other find the most valuable content.
Understanding the YouTube UI
To break down what I wanted to improve and add to the YouTube experience I made notes on three pages in particular: the home page, game page and video page.
Home Page
The home page is where users browse for videos. This design could be replicated for course browsing.
The Game Page
The game page is a dedicated page for games. This page seemed like the perfect template for a course overview.
The Video Page
The video page is obviously where users watch videos. Currently the right side bar is dominated by recommendations. It was clear to me that everything I envisioned could be included in this right side bar.
YouTube's home page, game page and video page.
The current YouTube playlist UI was the perfect template for a course overview design.
User Journey
To establish a blue print for the pages I designed I mapped out a basic user journey that would enable the user to navigate between four pages.
YouTube Home Page
YouTube Learning home page
Course Overview page
Course Video page (Course Mode)
Advanced Wireframes
I started wireframing with a basic YouTube UI because I wanted to work within the constraints of the YouTube experience. I also had very set, limited space to work within so it wasn't as if I needed to dramatically reinvent the layout and shift things around.
Feedback and User Testing
To test my early designs I invited two of my friends who work in in design and development to provide feedback on my Figma prototypes.
Their feedback helped me identify blind spots and iterate quickly. With each iteration I would invite them to review the design and give me their honest feedback. Their support proved essential in the process as it revealed solutions to challenging problems.
For instance feedback revealed that the learning path I'd designed wasn't clear and intuitive. My friends weren't sure what constituted a video or a group of videos.
Versions
After each round of feedback I'd create a new iteration. With each new iteration the YouTube Learning experience was slowly but surely starting to emerge.
Units
I divided courses into units. Each unit would contain a selection of videos and would be aimed at achieving particular learning outcome.
On the Course Video page the playlist interface would now read as a Unit interface with a progress bar showing your unit progress.
Version 2 and version 3 of the Course Video page design.
The Finished Product
The final designs of this project demonstrate what a more structured learning experience on YouTube could look and feel like.
I'll be the first to admit that there is room for improvement, but that sense of how the designs could be better is ultimately nested within the work I've done to get to this point. So I personally feel very satisfied with the work, even it simply gets people thinking and inspires conversation.
To anyone interested in making learning on YouTube more structured and meaningful, hopefully this case study illuminates the exciting possibilities and takes you one step closer towards a solution.
Thank you for taking the time to read this case study.
The Prototype
Apart from the final static designs which you can find below, I created a basic prototype for YouTube Learning using Framer.
Please note that the the prototype is not responsive and has been optimised for desktop. If you're dead-set on using your phone to explore the prototype I suggest turning your phone 90 degrees so that your phone is horizontal and your screen is as wide as possible.
The prototype only enables users to navigate the user journey I outlined above. However the purpose of the prototype is not to showcase a responsive, polished, fully-realised product, but rather to showcase a basic, realistic MVP for the YouTube Learning concept.
Explore the prototype
The YouTube Learning Home page where users can browse courses.
The YouTube Learning Course Overview page where learners can learn about a course and track their progress.
The final Course Video page featuring course information, a learning path, unit progress, and a Q&A section.